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jfabian edited this page 2026-05-31 00:17:18 -03:00
Table of Contents
Mousereplayer Wiki
Concepts
- Why Mouse Movement Fidelity Matters
- Fitts' Law and Why We Use It (For Now)
- The Minimum-Jerk Trajectory: Math and Rationale
- Two-Phase Pointing: Ballistic and Corrective
- Jitter: What We Measure and Why Not Jerk
Data Model
Capture
Playback
- Why
dx/dyAre Ignored During Replay - The Playback Backend Plugin Architecture
- Why evdev and Not xdotool/ydotool
- Absolute + Relative Injection Strategy
Analysis
Mousereplayer Wiki
Concepts
- Why Mouse Movement Fidelity Matters
- Fitts' Law and Why We Use It (For Now)
- The Minimum-Jerk Trajectory: Math and Rationale
- Two-Phase Pointing: Ballistic and Corrective
- Jitter: What We Measure and Why Not Jerk
Data Model
Capture
Playback
- Why
dx/dyAre Ignored During Replay - The Playback Backend Plugin Architecture
- Why evdev and Not xdotool/ydotool
- Absolute + Relative Injection Strategy